Raphael Perroni
I've been working in the industry since 2013, and since then I developed characters for all medias but my main focus is realtime (AAA and mobile). I had the opportunity to work for great game companies such as Ubisoft, Wildlife Studios, Insane Game Studio and also Big Time Studio. I'm very comfortable working with either stylized and realistic characters, so my main goal is to make my work consistent with the art direction and improve the player experience through the characters I'm working on.